focus_tree = {
	id = hlc-nf
	continuous_focus_position = { x = 0 y = 0 }
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = HLC
		}
	}

	#So Much For An Easy Tour
	focus = {
		id = HLC_nf_a001
		icon = GFX_goal_pal_burn_the_city
		x = 10
		y = 1
		cost = 7.00
		completion_reward = {
			country_event = {
				id = HLC_nf_events.1
			}
		}
	}

	#The Pitt Disaster
	focus = {
		id = HLC_nf_a002
		icon = GFX_goal_PIT_Trog
		x = 10
		y = 2
		cost = 7.00
		prerequisite = {
			focus = HLC_nf_a001
		}
		completion_reward = {
			country_event = {
				id = HLC_nf_events.2
			}
		}
	}

	#The Real Power in X
	focus = {
		id = HLC_nf_a003
		icon = GFX_goal_RIV_security_discontent
		x = 10
		y = 3
		cost = 7.00
		prerequisite = {
			focus = HLC_nf_a002
		}
		completion_reward = {
			country_event = {
				id = HLC_nf_events.3
			}
		}
	}

	#The 1-ton Elephant in the Room
	focus = {
		id = HLC_nf_a004
		icon = GFX_goal_RIV_security_future
		x = 10
		y = 4
		cost = 7.00
		prerequisite = {
			focus = HLC_nf_a003
		}
		completion_reward = {
			country_event = {
				id = HLC_nf_events.4
			}
		}
	}

	#Clearing The Roads
	focus = {
		id = HLC_nf_a005
		icon = GFX_goal_generic_road_construction
		x = 4
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	#Seize Arms Workshops
	focus = {
		id = HLC_nf_a006
		icon = GFX_goal_generic_munition_press
		x = 2
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a005
		}
		completion_reward = {
			capital_scope = {
			add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
					}
			}
		}
	}

	#Hit The Sea
	focus = {
		id = HLC_nf_a007
		icon = GFX_goal_generic_buoy
		x = 4
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a005
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 8722
				}
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 2
			}
		}
	}

	#Fortify X
	focus = {
		id = HLC_nf_a008
		icon = GFX_goal_RIV_fortress_rivet_2
		x = 6
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a005
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = bunker2
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
					   	limit_to_victory_point = yes
					}
				}
			}
		}
	}

	#Big Ol Monsters
	focus = {
		id = HLC_nf_a009
		icon = GFX_goal_generic_boat_metal
		x = 3
		y = 7
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a007
		}
		mutually_exclusive = {
			focus = HLC_nf_a010
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 2
				category = naval_heavy_hull_tech_category
			}
		}
	}

	#Patrol & Swift Strikes
	focus = {
		id = HLC_nf_a010
		icon = GFX_goal_generic_boat_speed_boat
		x = 5
		y = 7
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a007
		}
		mutually_exclusive = {
			focus = HLC_nf_a009
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 2
				category = naval_light_hull_tech_category
			}
		}
	}

	#Mors Ex Mare
	focus = {
		id = HLC_nf_a011
		icon = GFX_goal_RIV_generic
		x = 4
		y = 8
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a009
			focus = HLC_nf_a010
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = naval_invasion_tech_category
			}
		}
	}

	#Fund Research
	focus = {
		id = HLC_nf_a012
		icon = GFX_goal_RIV_Bright_Minds
		x = 8
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		mutually_exclusive = {
			focus = HLC_nf_a014
			focus = HLC_nf_a016
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = HLC_old_hellcats_idea
				add_idea = HLC_researching_pa_idea
			}
			set_technology = {
				power_armour_tech_level_settler = 1
			}
			set_technology = {
				power_armour_tech_level_tribal = 1
			}
		}
	}

	#Apply Similar Concepts
	focus = {
		id = HLC_nf_a013
		icon = GFX_goal_RIV_Expand_RCC_2
		x = 8
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a012
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 2
				category = power_armor_tech_category
			}
		}
	}

	#Long Overdue
	focus = {
		id = HLC_nf_a014
		icon = GFX_goal_RIV_security_science_industry
		x = 10
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		mutually_exclusive = {
			focus = HLC_nf_a012
			focus = HLC_nf_a016
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = HLC_old_hellcats_idea
				add_idea = HLC_new_hellcats_idea
			}
		}
	}

	#First New Suits
	focus = {
		id = HLC_nf_a015
		icon = GFX_goal_RIV_Best_Equipment
		x = 10
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a014
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = power_armor_equipment_tbh
				amount = 200
			}
		}
	}

	#Retire The Relics
	focus = {
		id = HLC_nf_a016
		icon = GFX_goal_RIV_security_not_isolated
		x = 12
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		mutually_exclusive = {
			focus = HLC_nf_a012
			focus = HLC_nf_a014
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = HLC_old_hellcats_idea
				add_idea = HLC_retired_relics_idea
			}
			set_technology = {
				texas_brotherhood_pa_tech = 0
			}
		}
	}

	#Advancements In Firepower
	focus = {
		id = HLC_nf_a017
		icon = GFX_goal_RIV_security_science_weapons
		x = 12
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a016
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.35
				uses = 1
				category = infantry_weapons_tech_category
			}
			add_tech_bonus = {
				bonus = 0.35
				uses = 1
				category = support_fireteam_tech_category
			}
		}
	}

	#New Employment Contracts
	focus = {
		id = HLC_nf_a018
		icon = GFX_goal_RIV_security_caravan_protection
		x = 10
		y = 7
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a013
			focus = HLC_nf_a015
			focus = HLC_nf_a017
		}
		completion_reward = {
			add_manpower = 1000
		}
	}

	#Tread On Them
	focus = {
		id = HLC_nf_a019
		icon = GFX_goal_TAL_cowboy
		x = 10
		y = 8
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a018
		}
		bypass = {
			CFS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = CFS
		completion_reward = {
			CFS = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#A Deal With Wilmington
	focus = {
		id = HLC_nf_a020
		icon = GFX_goal_TAL_mercenary
		x = 15
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		mutually_exclusive = {
			focus = HLC_nf_a025
			focus = HLC_nf_a026
		}
		bypass = {
			has_country_flag = HLC_working_for_wilmington_flag
		}
		completion_reward = {
			custom_effect_tooltip = HLC_1_tt
			hidden_effect = {
				set_country_flag = HLC_working_for_wilmington_flag
			}
			add_relation_rule_override = {
				target = MER
				can_send_volunteers = yes
			}
			hidden_effect = {
				MER = {
					country_event = {
						id = mam_generic_events.6
						days = 10
					}
				}
			}
		}
	}

	#Cha-Ching
	focus = {
		id = HLC_nf_a021
		icon = GFX_goal_TAL_cap_crazy
		x = 14
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a020
		}
		mutually_exclusive = {
			focus = HLC_nf_a022
		}
		available = {
			MER = {
				BRB = {
					all_core_land_owned_by_prev_sphere = yes
				}
			}
		}
		completion_reward = {
			set_temp_variable = { caps_to_add = 100 }
			add_caps = yes
			remove_relation_rule_override = {
				target = MER
				can_send_volunteers = yes
			}
		}
	}

	#Gone Bust
	focus = {
		id = HLC_nf_a022
		icon = GFX_goal_TAL_dead_guy
		x = 16
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a020
		}
		mutually_exclusive = {
			focus = HLC_nf_a021
		}
		available = {
			BRB = {
				MER = {
					all_core_land_owned_by_prev_sphere = yes
				}
			}
		}
		completion_reward = {
			set_temp_variable = { caps_to_add = 10 }
			add_caps = yes
			remove_relation_rule_override = {
				target = MER
				can_send_volunteers = yes
			}
		}
	}

	#A Fruitful Partnership
	focus = {
		id = HLC_nf_a023
		icon = GFX_goal_TAL_cap_stealing
		x = 14
		y = 7
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a021
		}
		available = {
			MER = {
				exists = yes
			}
		}
		completion_reward = {
			add_ideas = HLC_wilmington_contract_idea
			MER = {
				add_ideas = HLC_contracting_hellcats_idea
			}
			MER = { add_to_faction = HLC }
		}
	}

	#A New Offer
	focus = {
		id = HLC_nf_a024
		icon = GFX_goal_TAL_checklist
		x = 16
		y = 7
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a022
		}
		bypass = {
			BRB = {
				all_core_land_owned_by_prev_sphere = yes
			}
			MAG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = BRB
		will_lead_to_war_with = MAG
		completion_reward = {
			BRB = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			MAG = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Dealing With Wilmington
	focus = {
		id = HLC_nf_a025
		icon = GFX_goal_DCS_Roe_Sigar
		x = 17
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		mutually_exclusive = {
			focus = HLC_nf_a020
			focus = HLC_nf_a026
		}
		available = {
			NOT = {
				has_country_flag = HLC_working_for_wilmington_flag
			}
			MER = {
				BRB = {
					all_core_land_owned_by_prev_sphere = yes
				}
				MAG = {
					all_core_land_owned_by_prev_sphere = yes
				}
			}
		}
		bypass = {
			MER = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = MER
		completion_reward = {
			MER = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Breaking The Bank
	focus = {
		id = HLC_nf_a026
		icon = GFX_goal_DCS_Roe_Armor
		x = 19
		y = 5
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a004
		}
		mutually_exclusive = {
			focus = HLC_nf_a020
			focus = HLC_nf_a025
		}
		available = {
			NOT = {
				has_country_flag = HLC_working_for_wilmington_flag
			}
			OR = {
				MAG = {
					exists = yes
				}
				BRB = {
					exists = yes	
				}
			}
			MER = {
				exists = no
			}
		}
		bypass = {
			BRB = {
				all_core_land_owned_by_prev_sphere = yes
			}
			MAG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = BRB
		will_lead_to_war_with = MAG
		completion_reward = {
			BRB = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			MAG = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Silver Or Lead
	focus = {
		id = HLC_nf_a027
		icon = GFX_goal_DCS_Roe_Money_Bag
		x = 18
		y = 6
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a025
			focus = HLC_nf_a026
		}
		available = {
			NOT = {
				has_country_flag = HLC_working_for_wilmington_flag
			}
			MER = {
				all_core_land_owned_by_prev_sphere = yes
			}
			BRB = {
				all_core_land_owned_by_prev_sphere = yes
			}
			MAG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = MER
				}
				add_compliance = 50
			}
			every_owned_state = {
				limit = {
					is_core_of = BRB
				}
				add_compliance = 50
			}
			every_owned_state = {
				limit = {
					is_core_of = MAG
				}
				add_compliance = 50
			}
			add_manpower = 300
		}
	}

	#Reopen Markets
	focus = {
		id = HLC_nf_a028
		icon = GFX_goal_DCS_Roe_Brahmin
		x = 18
		y = 7
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a027
		}
		completion_reward = {
			1855 = {
				add_core_of = HLC
			}
		}
	}

	#Board of Directors
	focus = {
		id = HLC_nf_a029
		icon = GFX_goal_DCS_Roe_Pointing
		x = 16
		y = 8
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a023
			focus = HLC_nf_a024
			focus = HLC_nf_a028
		}
		completion_reward = {
			custom_effect_tooltip = HLC_2_tt
		}
	}

	#Kingmakers
	focus = {
		id = HLC_nf_b001
		icon = GFX_goal_DCS_TenPen_King
		x = 7
		y = 9
		cost = 30.00
		mutually_exclusive = {
			focus = HLC_nf_b011
		}
		available = {
			FSK = {
				has_country_flag = KOS_hellcat_flag
			}
		}
		completion_reward = {
			add_relation_rule_override = {
				target = FSK
				can_send_volunteers = yes
			}
		}
	}

	#A Queen's Ransom
	focus = {
		id = HLC_nf_b002
		icon = GFX_goal_DCS_TenPen_Paper
		x = 5
		y = 10
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b001
		}
		mutually_exclusive = {
			focus = HLC_nf_b007
		}
		available = {
			FSK = {
				exists = yes
			}
			KOS = {
				exists = no
			}
		}
		completion_reward = {
			set_temp_variable = { caps_to_add = 50 }
			add_caps = yes
			add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 200
				producer = USA
			}
		}
	}

	#Snake of Savannah
	focus = {
		id = HLC_nf_b003
		icon = GFX_goal_DCS_TenPen_Skull_Talk
		x = 4
		y = 11
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b002
		}
		mutually_exclusive = {
			focus = HLC_nf_b005
		}
		bypass = {
			has_war_with = FSK
		}
		available = {
			FSK = {
				has_country_flag = KOS_shunning_hellcat_flag
			}
		}
		will_lead_to_war_with = FSK
		completion_reward = {
			FSK = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Aggressive Negotiation
	focus = {
		id = HLC_nf_b004
		icon = GFX_goal_DCS_TenPen_Graves
		x = 4
		y = 12
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b003
		}
		available = {
			FSK = {
				all_core_land_owned_by_prev_sphere = yes
			}
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = FSK
				}
				add_compliance = 30
			}
			every_owned_state = {
				limit = {
					is_core_of = KOS
				}
				add_compliance = 30
			}
			set_temp_variable = { caps_to_add = 200 }
			add_caps = yes
		}
	}

	#Put the LORD in Warlord
	focus = {
		id = HLC_nf_b005
		icon = GFX_goal_DCS_TenPen_Silver_Cup
		x = 6
		y = 11
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b002
		}
		mutually_exclusive = {
			focus = HLC_nf_b003
		}
		available = {
			is_in_faction_with = FSK
		}
		completion_reward = {
			HLC = {
				set_cosmetic_tag = HLC_fiefdom_tag
			}
			HLC_sergeant_wilhelm = {
				add_country_leader_trait = {
					ideology = militarist_oligarchy
					trait = HLC_hellcat_warlord_trait
				}
			}
		}
	}

	#Savannah's Sellswords
	focus = {
		id = HLC_nf_b006
		icon = GFX_goal_DCS_TenPen_Knight
		x = 6
		y = 12
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b005
		}
		completion_reward = {
			add_ideas = HLC_savannah_sellsword_idea
		}
	}

	#A Queen's Vengance
	focus = {
		id = HLC_nf_b007
		icon = GFX_goal_NNC_blackguard_murder
		x = 9
		y = 10
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b001
		}
		mutually_exclusive = {
			focus = HLC_nf_b002
		}
		available = {
			KOS = {
				exists = yes
			}
			FSK = {
				exists = no
			}
		}
		bypass = {
			has_war_with = KOS
		}
		completion_reward = {
			every_owned_state = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border_country = KOS
					}
				}
			}
		}
	}

	#The Duke's Men
	focus = {
		id = HLC_nf_b008
		icon = GFX_goal_NNC_blackguard_black_knight
		x = 8
		y = 11
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b007
		}
		mutually_exclusive = {
			focus = HLC_nf_b009
		}
		bypass = {
			has_war_with = KOS
		}
		completion_reward = {
			add_manpower = 250
		}
	}

	#The Duke's Wealth
	focus = {
		id = HLC_nf_b009
		icon = GFX_goal_NNC_blackguard_corruption
		x = 10
		y = 11
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b007
		}
		mutually_exclusive = {
			focus = HLC_nf_b008
		}
		bypass = {
			has_war_with = KOS
		}
		completion_reward = {
			set_temp_variable = { caps_to_add = 25 }
			add_caps = yes
			add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 100
				producer = USA
			}
		}
	}

	#Sacking Savannah
	focus = {
		id = HLC_nf_b010
		icon = GFX_goal_NNC_blackguard_wat_tyler
		x = 9
		y = 12
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b008
			focus = HLC_nf_b009
		}
		available = {
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			1849 = {
				damage_building = {
				  type = infrastructure
				  damage = 3
				}
				remove_building = {
					type = arms_factory
					level = 1
				}
			}
			set_temp_variable = { caps_to_add = 200 }
			add_caps = yes
		}
	}

	#Carolina's Conqueror
	focus = {
		id = HLC_nf_b011
		icon = GFX_goal_TAL_guy_with_gun
		x = 13
		y = 9
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_a019
		}
		prerequisite = {
			focus = HLC_nf_a029
		}
		mutually_exclusive = {
			focus = HLC_nf_b001
		}
		available = {
			BRB = {
				all_core_land_owned_by_prev_sphere = yes
			}
			CFS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		bypass = {
			BRC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = BRC
		completion_reward = {
			BRC = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Respond To Threats
	focus = {
		id = HLC_nf_b012
		icon = GFX_SHM_miner_2_focus
		x = 11
		y = 10
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b011
		}
		available = {
			is_neighbor_of = RPN
		}
		bypass = {
			has_war_with = RPN
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					any_neighbor_state = {
						is_owned_by = RPN
					}
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
		}
	}

	#Smoke To The South
	focus = {
		id = HLC_nf_b013
		icon = GFX_SHM_burn_atlanta
		x = 13
		y = 10
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b011
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					any_neighbor_state = {
						is_owned_by = SHM
					}
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
			every_owned_state = {
				limit = {
					any_neighbor_state = {
						is_owned_by = KOS
					}
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
			every_owned_state = {
				limit = {
					any_neighbor_state = {
						is_owned_by = FSK
					}
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
			every_owned_state = {
				limit = {
					any_neighbor_state = {
						is_owned_by = MER
					}
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
		}
	}

	#Hostile Takeover
	focus = {
		id = HLC_nf_b014
		icon = GFX_SHM_caravan_focus
		x = 15
		y = 10
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b011
		}
		available = {
			BRC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = BRC
				}
				add_compliance = 75
			}
			add_ideas = HLC_blue_ridge_idea
		}
	}

	#Royal Pains In The Ass
	focus = {
		id = HLC_nf_b015
		icon = GFX_SHM_no_kings
		x = 12
		y = 11
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b013
		}
		mutually_exclusive = {
			focus = HLC_nf_b016
		}
		available = {
			OR = {
				KOS = {
					exists = yes
				}
				FSK = {
					exists = yes
				}
			}
			SHM = {
				exists = no
			}
		}
		bypass = {
			OR = {
				has_war_with = KOS
				has_war_with = FSK
			}
		}
		will_lead_to_war_with = KOS
		will_lead_to_war_with = FSK
		completion_reward = {
			FSK = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			KOS = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Halt The March
	focus = {
		id = HLC_nf_b016
		icon = GFX_SHM_train_yankee
		x = 14
		y = 11
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b013
		}
		mutually_exclusive = {
			focus = HLC_nf_b015
		}
		available = {
			KOS = {
				exists = no
			}
			FSK = {
				exists = no
			}
			SHM = {
				exists = yes
			}
		}
		bypass = {
			has_war_with = SHM
		}
		will_lead_to_war_with = SHM
		completion_reward = {
			SHM = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	#Put Out The Fires.... For a Price
	focus = {
		id = HLC_nf_b017
		icon = GFX_SHM_burn_estates
		x = 13
		y = 12
		cost = 30.00
		prerequisite = {
			focus = HLC_nf_b015
			focus = HLC_nf_b016
		}
		available = {
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSK = {
				all_core_land_owned_by_prev_sphere = yes
			}
			SHM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = KOS
				}
				add_compliance = 50
			}
			every_owned_state = {
				limit = {
					is_core_of = FSK
				}
				add_compliance = 50
			}
			every_owned_state = {
				limit = {
					is_core_of = SHM
				}
				add_compliance = 50
			}
			set_temp_variable = { caps_to_add = 250 }
			add_caps = yes
		}
	}

}
